Saturday, May 24, 2008

Transogram has done it again!

Transogram was a toy company that produced tons of great board games throughout the 50's and 60's.  Really well designed, weird, fun stuff  (I'm still looking for a copy of the new age-y Ka-Bala game of the supernatural).
However, I'm pretty sure they let the janitors design this particular toy.
 
If you ever got the chance to time-travel to the 60's and wanted a sure-fire way to get your ass kicked, might I suggest starting here:
 

Wednesday, May 14, 2008

"I"LL save you, Kimmie!!!"

 
Now, as many of you might guess, I'm no stranger 80's arcades.  Or 90's arcades.  Or 00's arcades.  I am currently typing this as I stand in an arcade (and I hope they open up soon...it's so cold...). 
One thing I couldn't stand were the laserdisc arcade games that sprouted up in the mid-80's.  Wait...that's not true.  I loved them. 
They were just so frigging nervewracking.  Non-sensical and arbitrary movements requiring split-millisecond execution.  The only things more upsetting were back-to-school sales or public-speaking.
 
I just wanted to watch the damn footage. 
 
Well, now you can...without waiting for some arcade-pro to play it for you on 2 gee-dee quarters : 
 
Here's 'COBRA COMMAND' :
 
 
Here's 'CLIFFHANGER' as well...based on the Lupin III anime.  Good stuff:
 
 
The absurdly difficult 'SPACE ACE' :
 
 
The absurdly horrible 'FIRE FOX' (based on the equally horrible movie) :
 
 
And, of course, 'Princess Daphne's (DRAGON'S)  LAIR' :
 
 
 
 
 
Thanks again, collective nostalgia storage core YOUTUBE!!!
 
 
-Prof

Monday, May 05, 2008

INFOCOM (virtual) roundtable

 *If you already know about INFOCOM (or you just can't stand long setups...and by 'long' I mean 2 frigging paragraphs for crying out loud), feel free to jump down to ANYHOW
 
 
I'm not sure how many of you were immersed in the 'Interactive fiction' pool, but back in early days, ZORK (not COKE) was IT.  I remember visiting the Museum of Science's "computer room" in 1983-ish.  by school appointment only, your class could come in and operate a row of 8 amber-screened units in a what appeared to be a reconditioned walk-in closet.  
That's where I played ZORK for the first time.  
The early 80's was when computers seemed to function just like in classic science fiction stories...I would type words and the computer would respond.  Point-and-click my ASS.  This was a game that actually required a collaborative between the computer and the user for maximum effectiveness.  The graphic rendering engine...was the user's imagination. [CUE THEME FROM 'COSMOS"]
 
Zork was created by a company called 'INFOCOM'.  Infocom was essentially a small collective of geeks who formed a startup of sorts then wrote and coded interactive fiction (based on a proprietary coding language).  Also, they were based right in Cambridge.  It goes without saying that it was one of my first ideal-career dreams to work at Infocom.  Typically of innovative startups, they developed a close-knit office culture that kept morale and loyalty high but also nurtured the creative aspects of the employees (one that would still yield marketable results). 
The company got larger, eventually garnering the interest of Douglas Adams.  He created the interactive fiction version of 'The Hitchhiker's Guide to the Galaxy' with the Infocom staff, which became hugely popular.  A sequel was started, but mysteriously never saw the light of day.  Infocom lasted until 1989, when Activision bought them out and fired the last 15 employees in Cambridge. 
 
 
ANYHOW...
Last month, an author posted some of the contents of the famed 'INFOCOM Drive'.  Supposedly this is an actual backup drive Infocom shipped to Activision at the time of acquisition containing interoffice e-mails, unfinished projects, code, etc.  He wrote an excellent article and posted it on his blog.  Great article...but that's not the amazing part. 
A few days later...in the comments section...INFOCOM staff started replying.  Not just the janitor or the guy who answered the phones.  The authors, the coders, then president.  Not just with pithy congratulatory stuff either.  They start fleshing out the story that began to emerge from spotty email transcripts in the article.  Sometimes it even gets a bit heated with the non-INFOCOM collaborators. 
Now I know I'm geeking-out a bit here, but this is kind of a consolation prize version of a dream come true for me.  I may never be able to have worked at the INFOCOM office, but at least I can enjoy the INFOCOM office drama/gossip...in almost real time!
 
Here's the article...and (most importantly) the COMMENTS: